Engineering Design Process
Step 1: Identify the Problem
Challenge: Work in a team to make a Blender Game. I will chose your teams. 2-3 people per team. Each partner is responsible for 1 level and graded for their own level. Then all the levels will be combined as separate .blend files using either linking or appending.
Rules: You may download models to use in your game but do not use licensed content for models. No IPs (Intellectual Properties like Mario, etc). No guns. Must be rated E. Music/voice work/sound effects must be creative commons or your creation and credited on your team website. All textures and images should be your work or creative commons and credited. All creative commons items should be cited on your team website in the credits area. Game concept must be approved by teacher.
Rules: You may download models to use in your game but do not use licensed content for models. No IPs (Intellectual Properties like Mario, etc). No guns. Must be rated E. Music/voice work/sound effects must be creative commons or your creation and credited on your team website. All textures and images should be your work or creative commons and credited. All creative commons items should be cited on your team website in the credits area. Game concept must be approved by teacher.
Step 2: Research the Problem
Image Credits: Comics & Sequential Art by Will Eisner
Look at games made in the past. How did they use camera angels to create immersion?
What kind of controllers did they use? (dance pad, WASD, arrows, etc) What did you enjoy the most about the games you've played? What is the story behind your favorite game? Did you learn something new? |
Step 3: Brainstorm Solutions
Treatment
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videogamedesignchallengeplanner.docx | |
File Size: | 19 kb |
File Type: | docx |
Timeline
Storyboard
Why: The storyboard is the blueprint of any visual story. It will define for each partner what they will do so everyone knows what is expected of each other. It proves you know what you are responsible for and how much work you will be doing. Storyboards are fast and easy to make. This is a form of digital communication that is used in commercials, animation, live-action movies/tv, product marketing, and games. Rough sketches are also part of the engineering design process.
Rubric:
Each partner must do their level in 3+ boxes.
1st box: Label your level # and name. Draw the world.
Next box(es): Draw all your models (characters, ammo, structures, targets, treasure chests, spaceship, etc. Every item you will need. 1 per box.
Last box(es): If applicable, draw your instructions for playing and win/lose screen
Does not need color or detail. Can be stick figures.
Needs 1 sound effect.
Needs writing to explain what I am looking at.
Use Photoshop or paper. Due on team webpage.
Rubric:
Each partner must do their level in 3+ boxes.
1st box: Label your level # and name. Draw the world.
Next box(es): Draw all your models (characters, ammo, structures, targets, treasure chests, spaceship, etc. Every item you will need. 1 per box.
Last box(es): If applicable, draw your instructions for playing and win/lose screen
Does not need color or detail. Can be stick figures.
Needs 1 sound effect.
Needs writing to explain what I am looking at.
Use Photoshop or paper. Due on team webpage.
storyboard_8_panel.jpg | |
File Size: | 169 kb |
File Type: | jpg |
afi_glossary_of_screen_shots_-_reference.pdf | |
File Size: | 1600 kb |
File Type: |
Step 4: Choose a Solution (& Present it)
Blender Team Game Website
1. New website is built
2. Website is not public unless parental forms signed by all partners' parents
3. Website is shared with all partners as editors and teacher as editor with my grading email: [email protected] and [email protected]
4. Website is on your personal website as a sub-page of Blender or vice versa and appears in the top or sub-level navigation (NOT A LINK on a page)
5. Full treatment is visible
6. Storyboard is visible (shared "anyone with link can view"
DUE Thur 3/24
blender_game_website_rubric.docx | |
File Size: | 14 kb |
File Type: | docx |